Sunday, November 25, 2012

Same shader network, but I deleted the original normal map network. This is using the derive normal z.
A shader using alpha clusters for the diffuse. I'll change this so that i'm using derivenormalx rather than having these normal maps on their owm texture file. Most of these are parameters so that i can have more control on my material instances.

Friday, November 16, 2012

The ceiling is just a 512*512 black and white image, no alpha. I just used an existing texture to add... texture.

Saturday, November 10, 2012

1. I'll bake out the patterns in order to make my trim set in my level.
2. The hilt of my sword. I might just apply a metal scratch texture rather than sculpting it
3. One of the cap for my columns. I use zsphere and just drew on my mesh. Still needs to be refined