Monday, December 10, 2012
Saturday, December 8, 2012
Monday, December 3, 2012
Water shader
With the help from 3d motive's tutorial, i expanded it with using of course alpha clusters and manual panner to control the speed and direction of the water movement
Simple water mat
Many thanks to 3d motive's water tutorial. Though i still had to implement a lot of stuffs regarding clustered textures
Sunday, December 2, 2012
Minor tweak on normal map cluster
Rather than using the component mask, since I'm getting error when I include the alpha channel, I just used the Switch node so i can choose which normal i'm using. My instructions almost doubled
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