Saturday, December 8, 2012

Things added: emissive on the walls. Played with post process. Tweaked ao settings, tone mapper, minor bloom and bur to add some "feel" to it. It got darker since i deleted couple of point lights but i'll bring them back.

Monday, December 3, 2012

Water shader

With the help from 3d motive's tutorial, i expanded it with using of course alpha clusters and manual panner to control the speed and direction of the water movement

Simple water mat

Many thanks to 3d motive's water tutorial. Though i still had to implement a lot of stuffs regarding clustered textures

Sunday, December 2, 2012

Minnie Spec

Added some spec

Minor tweak on normal map cluster

Rather than using the component mask, since I'm getting error when I include the alpha channel, I just used the Switch node so i can choose which normal i'm using. My instructions almost doubled