Thursday, May 30, 2013
Roadside Inn
This is another scene I'm working on along with my Hero's Tomb. I want this to be stylized handpainted texture. A lot of things was changed from texture, models, and presentation. This is currently in Maya. I might put this either in UDK or Unity. Only color map will be used, and alpha map for foliages. I don't want to exceed a 2048 texture set. I can still optimize my texture by compiling my tileable texture to one file, like what I was doing before. Only recently that I learned how to add color and connect a channel to a material in Maya. Right now, the polycount is about 13500 or more.
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