A shader using alpha clusters for the diffuse. I'll change this so that i'm using derivenormalx rather than having these normal maps on their owm texture file. Most of these are parameters so that i can have more control on my material instances.
Sunday, November 25, 2012
Monday, November 19, 2012
Sunday, November 18, 2012
Friday, November 16, 2012
Saturday, November 10, 2012
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