Thursday, October 11, 2012
Join the crew!
So, this is some of the assets I will use as decorations. For a quick explanation, my main setting is a remote area in Germany(?) and it's Halloween season! Most of the objects' features will be in texture. I want to save some poly and most of the details can just be painted. Still missing a cabbage though. Some of them will be duplicated but not the grim reaper. Lol just one hand it's already 2k poly Also i will have a bunch of floaties as well, representing the cutout papers that people hang in their windows for decor. . All of these have been uvd already so I'm on schedule. YAY! I'll show my main house later along with my modular assets. AWWW
The top image, i'm just testing of i can optimize my poly count and to practice using alphas. This is the handle for the cauldron. When i modeled the whole handle, it was just alot for something like this
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