So this is my current assets that I'm using for my level. Only few will have its unique texture space. One thing I might add is walls or floors with different stresses. I will have more unique assets sometime this week.
So, I'm going to explain more in depth what this level is about. Basically, this is a fantasy-medieval game environment where the player must acquire a sword that will allow him to wield an amazing power. He has to travel the walkway which has obstacles waiting, the big round thing that will rotate at a certain radius and shoot out some (maybe water or something) that the player must dodge. Once he acquires the sword, he will now be able to go through the shortcut on left side. I still haven't figure out what I should put on the beginning of the level to stop the player from going there. I was thinking a streaming water that will stop once the sword has been acquired. I was also thinking of having the sword at a higher elevation and rather than straight path, maybe some missing walkway so the players will be forced to jump. Oh and the ceiling will be closed off. I might just use BSP to cover it u.
One thing I noticed though is that the columns not having any faces on top, UDK bakes the shadow improperly. You could see the actual shape of the top, so I'm going to just add the geo back
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